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3 Heroes

Essay by   •  November 25, 2010  •  Study Guide  •  2,764 Words (12 Pages)  •  2,040 Views

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New World Computing

Heroes of Might and Magic(TM) III

2/12/99

Thank you for purchasing Heroes of Might and Magic III. We hope you

have as much fun playing Heroes(TM) III as we had making it.

------------------------- TABLE OF CONTENTS ----------------------------

1) New Features

2) Manual errata

3) Hard drive space required

4) Mplayer.com

5) Heat.net

6) MSN Gaming Zone

7) Windows(R), Virtual Memory, and Hard Disk Space

8) Miscellaneous

9) Troubleshooting

10) Purchasing 3DO Software

11) Contacting Customer Support

------------------------------------------------------------------------

1) New Features:

After the manual was printed, the following features were added to the

game:

The "T" hot key cycles through each town button on the adventure map.

The "S" hot key brings up the save screen from the adventure map.

The "L" hot key brings up the load screen from the adventure map.

The "I" hot key displays Scenario Info from the adventure map.

The "P" hot key displays the Puzzle Map from the adventure map.

The "V" hot key shows the View World display from the adventure map.

The "D" hot key tells the current hero to dig for the grail.

You may delete a save game from the load game screen by selecting the

file and pressing the Del key.

You may delete a save game from the save game screen by selecting the

file and pressing the Ctrl-Del keys.

------------------------------------------------------------------------

2) Manual errata:

Page 8

Back. "Menu Menu" should be "Main Menu".

Page 35

Armorer secondary skill. Damage reduced by this skill is 5% at Basic,

10% at Advanced and 15% at Expert skill level.

Page 38

Offense secondary skill. Offense increases the amount of damage in

hand to hand combat only.

Page 42

Tactics Formation Table. If a hero has one higher degree of the tactics

skill, troop placement is within the first 3 hex columns. Two higher

degrees of tactics skill allows placement within the first 5 hex

columns and three degrees is 7 hexes.

Page 44

Luck. A positive luck score gives creatures the chance of inflicting

double damage instead of maximum damage.

Page 74

Berserk Spell. The duration for this spell is one attack, not one

round.

Page 78

Frost Ring Spell. The duration for this spell is instant, not one

round per Power.

Page 82

Hall Structures, Capitol. You may only have one capitol. If you take

an enemy capitol, it is downgraded to a City Hall.

Page 89

Harpies & Harpy Hags. The first sentence should read: "Harpies have a

swooping attack that returns them to the hex they started from".

Page 94

Gorgons & Mighty Gorgons. The second sentence should read: "The

mighty gorgon has a death stare with a 10% chance per attack of killing

1 creature per 10 mighty gorgons outright."

Page 98

Efteet & Efreet Sultans. Efteet and Efreet Sultans have Fly movement,

not Ground movement. Efteet Sultans have a natural fire shield

defense, similar to the fire shield spell.

Page 119

Barbarians. Jabarkas is an ogre, not a goblin.

Page 120

Battle Mages. Dessa in an ogre, not a goblin. He also starts with

Basic Logistics, not Basic Ballistics.

Gird starts with Basic Wisdom and Basic Sorcery instead of Advanced

Wisdom.

Oris starts with Basic Eagle Eye instead of Basic Learning.

Vey is an ogre, not a goblin.

Page 121

Beastmasters. Tazar's secondary skill should be Advanced Armorer, not

Advanced Defense.

Page 122

Clerics. Rion starts with Basic First Aid instead of Basic

Leadership.

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