Barcodes for Mobile Phones
Essay by review • January 20, 2011 • Research Paper • 2,932 Words (12 Pages) • 2,125 Views
Abstract
2D barcodes were designed to carry significantly more data than its 1D counterpart. These codes are often used in industrial information tagging where high data capacity, mobility and data robustness are required. Mobile phones have evolved from just a voice communication device to what is now a mobile multimedia computing platform. Greater integration of multiple communication technologies into a single device has sparked some interesting applications of 2D barcodes in mobile phones.
Digital Watermarking is a technique used to label digital media by hiding copyright or other information into the underlying data. Embedding of digital watermarks is performed using 2D barcode in wavelet domain. The 2D barcode is insensitive to noise and has embedded error correction facility.
Key Words: 2D barcode, Digital watermark, Mobile internet
Introduction
The research firm Gartner predicts that sales to end users of mobile phones will exceed 762 million in 2008. A steady upward trend in the sales of smart phones indicates more people will use mobile phones whose functionalities are similar to the personal computer. [7]
Functionality of the mobile phone goes far beyond mere telecommunication; mobile phones can be used, for browsing, music and video player, digital camera, game player, electronic organizer, Global Positioning System device, electronic mailer, electronic purse, and electronic tickets for public transport. With the extensive use of mobile phones, as well as their mobility and multi functionality, mobile phones are an ideal tool for new service delivery [3]
Access to the Internet by way of the mobile phone has created a new media environment. From this basis, digital contents, music, images, video, books and games, can be directly distributed from digital content providers to end users. [1] The uniqueness of this technological advancement presents new business opportunities to the digital content publishing industry and enables end-users to benefit from the digital environment at their convenience. On the other hand, widespread unauthorized distribution and illegal reuse of digital content through the Internet has caused a large amount of revenue loss for the digital content providers. The question is how one can ensure copyright or label digital information?
This paper seeks to explore the application of 2Dbarcode as a measure against Copyright infringement and digital piracy perpetrated through the use of the mobile phone and other handheld communication devices. This application will allow stakeholders to access copyright material and authenticate the products in real time through a Web-enabled mobile camera phone.
Printed media
Paper documents, such as books and newspapers, are still widely used and I am of the view that these will never be completely overwhelmed by digitalization. However, it is obvious that the demands to connect these analog and digital worlds are increasing. [6] Advancements in integration on hand held devices have helped to bridge the analogue digital divide through a single device.
Currently Information is encoded in a 2D barcode, and is overprinted on the articles of an analog media such as a newspaper or magazine by using regular/ visible ink and invisible ink.
To extract the information, the barcode image is photographed using a hand held device such as cell phone. In the case where the barcode image has been overprinted with invisible ink, the handheld device is equipped with a special LED that makes the invisible ink visible, allowing for the barcode image to be photographed and the information extracted using a program in the device. [6]
How system works
The cell phone has a digital camera with an Ultra Violet LED as a light source. It extracts and decodes the invisible 2D barcode printed on top of the printed materials by taking a picture while illuminating the document with the LED. The 2D barcode is visible when illuminated by the Ultra Violet LED. The 2D barcode is decoded into meaningful information and superimposed on the normal screen image on the LCD (liquid crystal display). [6]
When the user clicks the shutter and the information is decoded, the cell phone starts communicating with the server and downloads or displays the content related to the decoded information. Using this mechanism, users can easily get the associated digital content for the article and the picture in the newspaper or magazines.
This system also supports an off-line mode, in which the cell phone doesn't communicate with the server, but just displays the decoded information.
In this system, the 2D barcode is decoded within the device, not in the server, for the following two reasons: (1) As described above, this system supports an off-line mode. (2) Sending images to the server would require heavy communications traffic and would increase the server load.
To give a basic understanding consider sending a QVGA image (240 x 320 pixels) requires 154 Kilobytes, which also means that the user may have to pay a lot of money just to know the embedded information, while sending a long URL would require at most a few hundred bytes.
A major application of this technology is in Internet services for mobile phone users, where users can download online contents to their handsets just by scanning the 2D barcodes. Using the built-in camera of the phone results in the acquisition of the relevant information via Mobile Internet, This process makes information seeking significantly simple and intuitive. The simplicity of the information acquisition process in the 2D barcode-directed Mobile Internet has resulted in rapid popularization of Mobile Internet.
Case Study Pan Pacific
Information services using 2D barcode technology have been adopted globally for a range of purposes. Mobile ticketing is one of the most widely used services worldwide. In this service, an event ticket in the form of a 2D barcode is sent as an SMS to a mobile phone. The 2D barcode displayed on the phone is scanned at the entrance of the event and is used as a ticket. This service was been introduced in Australia in 2006 and has been effective in eliminating long queues at events such as football matches, musical concerts and movies. [3]
According to the Casey report of 2006, at least nine out of 39 Australian libraries had adopted some of the new services, including library news blogs, lists of new titles via RSS feeds, and library tours via pod casting.
Since the vast majority of online library resources
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