Internet Gambling
Essay by review • January 14, 2011 • Research Paper • 2,509 Words (11 Pages) • 1,345 Views
The technoculture related topic that I am going to explore is the phenomenon of Internet gambling. With the emergence and explosion of gambling on television such as the World Series of Poker of ESPN or The World Poker Tour on the Travel Channel, online gaming has quickly become a major player in the technoculture of contemporary society. I feel it is important to explore this issue because of American society's fascination and obsession with gambling. Gambling can and has become a very serious and damaging activity to many people in this country. According to CNN.com, studies have shown that people who gamble on the Internet tend to have more serious addictions than people who wager through more traditional venues. Through my research, I hope to further explore why Internet gambling has the potential to be more dangerous than traditional casinos and how younger generations of Americans and the government are responding to this ever-growing phenomenon.
Literature Review
The research I discovered on Internet gambling is fairly recent and comprehensive. Since online gaming is a reasonably new trend, the material written on the matter was rather current. Furthermore, there was a substantial amount of information within these three sources. It was evident that the three authors conducted high-quality research, and it showed with the use of graphs, charts, and case studies. Also, the three sources had a very similar outlook on the present and future situation of online gaming. With that being said, given that online gaming is at the peak of its existence, it is imperative that further exploration and examination within the subject be carried out.
Because of the instant access one has to a gambling venue and the privacy factor of the Internet, online gaming has become a risky undertaking for many. According to David Schwartz (2003), "Internet gambling presents new problems for individuals and society" (p. 214). Instead of driving to an actual physical casino, problem gamblers can enjoy betting in the comforts of their own home. At home, they are not monitored by other gamblers and/or casino personnel which results in the ability to set their own limit. The Internet also allows the gambler to maintain a level of privacy not found in real casinos. If there are no friends or family around to supervise, then the gambler can engage in irresponsible betting without any time constraints. Finally, unlike real casinos, Internet casinos are readily available at the click of a button. If an online gaming organization will not accept one's money, one can bet that there are thousands of others that will be happy to take one's funds.
The demographics of gambling are interesting to investigate within the subject. According to Rachel Volberg (2001), "adults ages 18 to 29 are substantially more likely than older adults to have gambled privately" (p. 34). Young adults are also more likely to gamble for excitement compared to older adults (Volberg, 2001). This is not a difficult concept to grasp. Normally, young adults have a less appreciative concept of money because they do not have as great of a responsibility as older people in regards to providing for family, paying bills, and spending money on expenses that are traditionally not familiar to a younger person.
Furthermore, young people are usually unsupervised, especially in the collegiate demographic. Without the approval from mommy and daddy, young adults all across America are enjoying the financial freedom to do whatever they want with the money they have.
In addition, according to Thomas Barker and Marjie Britz (2000), "many college students have deep pockets - Mom and Dad's" (p.139). With this new found autonomy and fiscal assistance from parents, college kids are engaging in online gaming for fun and excitement. However, if left untreated and unsupervised, the fun and excitement can soon turn into a dangerous addiction with serious consequences and ramifications.
With the possibility of Internet gambling becoming a serious problem, the government has been asked to step in and legislate the situation. According to Volberg (2001), "The fact that Internet gambling is conducted in a networked, data-intensive environment offers opportunities for regulation and oversight in several critical areas, including licensure, testing for game integrity and site security, auditing and oversight, taxation, and consumer protection" (p 97). Basically, Volberg is supporting a regulatory system that will be able to monitor the activities not only of the individual gambler, but of the gambling website as well. If the government actually does get involved, certain problems can be remedied. For example, every transaction made by a player can be closely followed and tracked. If a player indicates behaviors that suggest irresponsible decision-making, the player can be flagged and possibly suspended from a gambling website. However, all in all, Internet gambling will most likely always have its problems. Just like alcohols are with minors, people will get their hands on something they probably should not be touching.
Internet gambling is an intensifying activity in American culture. With all the limitless possibility and endless potential of the Internet, online gaming will continue to be a major player in the world of technoculture and the information society. Nevertheless, what is important within this public sphere is to be able to responsibly deal with the world of Internet casinos. We need to come to a positive middle ground between the two sides of the spectrum; the fun and excitement of gambling and the spiraling addiction.
Current Trends
Like anything in life, when you create stimulus you are going to yield a response. In regards to online gaming, the stimulus that was created was the buzz generated by the constant bombardment of gambling programs on television. ESPN annually televises The World Series of Poker during the summer in which thousands of people descend upon Las Vegas to gamble in all types of events including poker, blackjack, craps, etc... Many times they tell the story of some "average Joe" who enters a tournament and eventually ends up winning thousands of dollars. This false sense of hope has grabbed millions of Americans into thinking that they too, have the ability to win a substantial amount of money. The response to this stimulus has been the emergence of online casinos. However, instead of people winning money, crime has actually been the fallout of this risky behavior. According to ABCnews.com (2006), a Lehigh University student by the name of Greg Hogan Jr. attempted to rob a local bank in order to pay off his gambling debts. He was eventually caught
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