Nascar Racing
Essay by review • November 24, 2010 • Research Paper • 10,150 Words (41 Pages) • 4,624 Views
NASCARÐ'® Racing 2002 Season
1.0.0.1
Readme File
01/20/02
[ To read this file, select Edit/Word Wrap from the menu above ]
***********************************************************************
About This Document:
Thank you for purchasing NASCARÐ'® Racing 2002 Season.
This document contains last-minute information about NASCARÐ'® Racing 2002 Season and other information about the program not found in the Help Files. This README file includes information that pertains to general problems and questions you may have concerning the game or your computer. Should you experience any problems with NASCARÐ'® Racing 2002 Season, please refer to this file for additional help on answering questions about the game and solving technical difficulties.
***********************************************************************
TABLE OF CONTENTS
I. MINIMUM REQUIREMENTS
II. GENERAL TECHNICAL ISSUES
III. GENERAL GAME ISSUES
IV. MULTIPLAYER ISSUES
V. CONTACTING SIERRA
I. MINIMUM REQUIREMENTS
=======================
Operating Systems:
Windows 98/ME/XP
Minimum:
Pentium II 450 MHz processor
64 MB of RAM
16 MB Direct3D compatible video card
8X CD-ROM drive
DirectX 8.1 or later
OpenGL* 1.1 or later
Recommended:
Pentium III 800 MHz or higher
128 MB or more of RAM
32 MB or higher Direct3D compatible video card (64 MB or higher for OpenGL)
DirectSound compatible sound card
DirectInput compatible game controller
56 Kbs modem
* NOTE: The OpenGL renderer is unsupported and may not work on all cards and/or system configurations. Leaving the game's "Show Intro/Exit Sequences" option enabled may help eliminate some initialization problems on subsequent game launches. If you continue to experience problems using the OpenGL renderer it is recommended that you instead use the game's default Direct3D renderer.
The following 16MB or greater 3D accelerators are not fully supported and may have issues running the game:
-Nvidia cards
Some users may experience lockups or screen lagging in the game's Player Info, Opponent Manager, and/or Paint Shop screens when using the 23.11 drivers.
-3Dfx Voodoo 3 and 5
Black or multi-colored bands can be seen in the lower mips of narrow textures (walls, painted lines, etc.). Additionally the OpenGL rasterizer is not supported.
-Kyro II
Mip problems similar to the Voodoo 3 and 5, with black or multi-colored bands can be seen in the lower mips of textures.
-Matrox G400 and G450
The OpenGL rasterizer is not supported.
The following sound cards have known issues:
-Diamond Monster Sound MX 300 and other Aureal Vortex 2 based cards
3D Sound may have significannot
issues and is not recommended.
-Creative Labs SB Live! and Audigy
The cockpit engine sound may not always play when 3D sound is enabled.
II. GENERAL TECHNICAL ISSUES
============================
INSTALL ISSUES
Some users may experience "ComponentMoveData Error -113" when installing the game from a secondary CDR/RW drive. If this occurs, it is recommended that you reinstall from the system's primary CD drive.
STARTING THE GAME
1) Ensure the NASCARÐ'® Racing 2002 Season CD-ROM is in your CD-ROM drive.
2) If AutoRun is enabled: Select the "Run NASCARÐ'® Racing 2002 Season" option.
3) If AutoRun is disabled: From the Windows Start menu, select ProgramsPapyrusNASCAR Racing 2002 Season.
4) If this is the first time launching the game the 3D Configuration program will launch.
5) Use the 3D Configuration program to select the desired Renderer, Display Device, and Game Resolution.
6) After the 3D Configuration completes, the game will automatically launch.
Some Kenwood CD drives may experience problems starting NASCARÐ'® Racing 2002 Season. The drive spins and stops; NASCARÐ'® Racing 2002 Season fails to start. Kenwood has firmware updates to fix this problem. Visit http://www.KenwoodTech.com for more information.
16-BIT VS. 32-BIT COLOR
Because of the large amount of textures used in NASCARÐ'® Racing 2002 Season, it is recommended that 32-bit color only be used on video cards with 64 MB or more texture memory. Note that even for 64 MB cards 16-bit color will likely result in significannot
ly better performance.
TEXTURE MEMORY DETECTION
As part of the 3D Configuration test NASCARÐ'® Racing 2002 Season will attempt to detect the total amount of texture memory available on your
...
...