Virtual Reality - a one Way Ticket?
Essay by review • November 25, 2010 • Research Paper • 3,298 Words (14 Pages) • 1,945 Views
Virtual Reality - A one way ticket?
Virtual Reality is considered one of the most exciting technologies
today, constantly evolving and improving. According to Eric Drexler, a
world known pioneer in this field, VR is "A combination of computer and
interface devices (goggles, gloves, etc.) that present a user with the
illusion of being in a three dimensional world of computer generated
objects." The term ^virtual reality,^ is not finite in its meaning,
but generally includes desktop VR, immersion VR, where the goggles and
gloves are used, and projection VR.
The virtual reality technology is not yet perfect and still too
expensive for the common man. The use of high-end VR is mainly
restricted to larger companies, and to special areas such as medical
surgery and pilot training. Home users are limited to desktop virtual
reality programs, which lets them navigate in three-dimensional worlds,
but seldom gives the feeling of actually being there. The entertainment
industry has yet to embrace the technology in full scale, but in his
book ^Virtual Reality^ Howard Rheingold states ^Used today in
architecture, engineering and design, tomorrow in mass-market
entertainment, surrogate travel, virtual surgery and cybersex, by the
next century ^VR^ will have transformed our lives.^
Will VR cause people to lose their grip on the real world, or is it
just a continuation of previous developments that took people to
imaginary places?
People seem to always have escaped to ^imaginary worlds^, to get a way
from the stress of real life and to relax. We have all experienced
Greek theatre, read novels and been to the cinema, and lived ourselves
into fiction stories that we identify with. Our imagination creates a
fiction world, which leads us away from real life for a moment of time.
In our own utopia, we forget contemporary problems of reality.
Even though the virtual reality technology creates a utopia for us to
explore, it is in a lot of ways different from other developments we
know so well today. June Deery, from the Rensselaer Polytechnic
Institute in Troy says ^whereas in fiction we imagine and empathize, in
cyberspace we are supposed to ^actually^ step into the other world.^
This means that the other world is not created in our minds, but is
already there. We have to move in that world and take part in it, not
only with our mind, but by using our senses, such as seeing, hearing
and touching. These are our navigation tools. This world is imaginary
in the way that it is not of something real, but a result of the
programmer of that worlds imagination. It is ^virtual.^
In previous developments, such as theatre, novels and cinema we
passively follow a linear storyline, with a start and an end. The
author of it predetermines all the happenings in a particular story. We
have no participation in the play, but identify with it and our
imagination creates a generic feeling that we are a part of the story.
In virtual reality however, we do participate actively in a non-linear
story, we are a part of the plot. How the story evolves, depends on
what we do, and when we do it. What we get to see of the story, depends
on where in the virtual world we are. We are able to see, hear and
touch the elements in the story and interact with them. We have become
one of the actors, with the freedom to rewrite the play along the way!
Human beings are social creatures that like to communicate. ^Because
computers make networks, VR seems a natural candidate for a new
communications medium^ (Heim, Michael 1993). Just as the Internet has
become our time^s biggest communication network, virtual reality could
have a great impact on how we share information. Imagine a meeting with
people from all parts of the world in a virtual room, or playing
cricket with people from Pakistan.
As mentioned above, we identify with stories, and also the characters
within them. We often think ^if I were him,^ or ^if I looked like
that,^ then ^I would.^ We imagine and wish for a moment that we were
something else or lived another life. In time, as virtual reality
improves, maybe we will get the chance to do just that by strapping on
a set of goggles and a sensory suit. Using this technology we could be
able to choose a desired identity and act it out as our imagination
wants us to. But what if that virtual world is better than the real
world?
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