Meta analysis of video games essays and research papers
1,730 Meta analysis of video games Free Papers: 1 - 25 (showing first 1,000 results)
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The Home Video Game Industry: Industry Analysis
Subject: The Home Video Game Industry: Industry Analysis History In 1949 the video game was thought of for the first time by an engineer named Ralph Baer but it would be years before video games would enter the spotlight.1 In 1972 Steve Bushnell started the first gaming company Atari. Until 1978 there were very few games for the home system. In 1982 Atari releases a newer version and sales start to sore. In 1985 Nintendo
Rating:Essay Length: 872 Words / 4 PagesSubmitted: May 21, 2011 -
The Home Video Game Industry: Industry Analysis
Subject: The Home Video Game Industry: Industry Analysis History In 1949 the video game was thought of for the first time by an engineer named Ralph Baer but it would be years before video games would enter the spotlight.1 In 1972 Steve Bushnell started the first gaming company Atari. Until 1978 there were very few games for the home system. In 1982 Atari releases a newer version and sales start to sore. In 1985 Nintendo
Rating:Essay Length: 888 Words / 4 PagesSubmitted: June 10, 2013 -
Video Game Violence Starter
Video Game Violence Admiring the smooth barrel and full clip of bullets in his Sig model 552 Commando, Landros sat near the limestone corner listening to the footsteps and gunfire down the next hallway. Making sure not to be caught off guard by a lone commando, he set down a few claymore mines in the corridor behind him. Listening to the screams of both Terrorist and Counter-Terrorist clicked something in his mind... Time to clean
Rating:Essay Length: 607 Words / 3 PagesSubmitted: August 29, 2010 -
Violent Video Games: How Are They Affecting Our Youth?
Violent Video Games: How are they affecting our Youth? In this day and age it seems as if America's youth is becoming more violent. Concern for those aspects in our society which influence violent acts has become an issue since the tragedy at Columbine High School on April 20, 1999. Many feel one aspect of today's society affecting our nation's youth in a negative manner is video games. Is this form of entertainment really a
Rating:Essay Length: 1,453 Words / 6 PagesSubmitted: September 9, 2010 -
Hate Video Games
osted Feb. 25, 2002 -- Racist hate groups are now using video games to promote racist beliefs among the young, the Anti-Defamation League warns. Among the most recent to become available is Ethnic Cleansing, a CD-ROM-based computer game offered by the National Alliance, the largest and most active neo-Nazi organization in the United States, according to the ADL. The object of the game is to kill "subhumans," also known as African Americans and Latinos, and
Rating:Essay Length: 277 Words / 2 PagesSubmitted: October 1, 2010 -
Violent Video Games: How Are They Affecting Our Youth?
Violent Video Games: How are they affecting our Youth? In this day and age it seems as if America?s youth is becoming more violent. Concern for those aspects in our society which influence violent acts has become an issue since the tragedy at Columbine High School on April 20, 1999. Many feel one aspect of today?s society affecting our nation?s youth in a negative manner is video games. Is this form of entertainment really a
Rating:Essay Length: 1,453 Words / 6 PagesSubmitted: October 2, 2010 -
What Makes a Good Video Game?
It's getting late. Around 11:30PM. I know I should be getting to bed soon; I have to get up at 8:00AM to get ready for class. But, I figure I'll just pop FIFA 2004 into my PC and play for a little bit. Just to get past the next section. I'll save at the next save point, turn it off, and go to sleep. Video games are one of my favorite pastimes. I enjoy playing
Rating:Essay Length: 637 Words / 3 PagesSubmitted: October 30, 2010 -
The Effects of Video Games on the Body
The Effects of Video Games on the Body In households with children, sixty seven percent of them own a video game system. The game industry's worldwide video game annual sales reached over 25 billion at the end of 2004. So the concern for the health of video game players is increasing. Video games have many different effects on the health of people. Some experiments have found video games to have a dramatic effect, while other
Rating:Essay Length: 1,567 Words / 7 PagesSubmitted: October 31, 2010 -
The First Video Game
While it is as far from the eventual commercial videogame systems that come later as a walk in the park is to a walk on the moon, a physicist trying to make the public tour of his lab a little more exciting to bored visitors designs what some consider as a precursor videogame system in 1958. Working at Brookhaven National Laboratory, a US nuclear research lab in Upton, New York, William A. Higinbotham notices that
Rating:Essay Length: 735 Words / 3 PagesSubmitted: October 31, 2010 -
Video Games
Like dusting powder on fingerprints, new e-marketing tracking tools are out now that make vital information visible. Certain tools and feedback loops can show e-marketers which content customer segments are interested in by disclosing viewing patterns, which are then automatically turned into rich, detailed reports that clearly define customer trends and preferences. Placing value on learning is not an easy thing for companies to do, but it's critical for evaluating the true return on
Rating:Essay Length: 1,164 Words / 5 PagesSubmitted: November 4, 2010 -
Video Game Violence
Video Game Violence Video games have been a part of American culture since the arcade boom of the late 1970's. Games were created as a form of entertainment, to relieve the stresses of everyday life. Over the years video games evolved and eventually came home in the form of Atari, Intellivision and Colecovision. Soon after, Japan followed suit and created the Nintendo Entertainment System (NES) and the Sega Master System which became extremely popular game
Rating:Essay Length: 1,444 Words / 6 PagesSubmitted: November 4, 2010 -
Hey Can't Stop Playing Video Games
"You have no life, you only focus on gaming, putting off everything, like getting a haircut," recalled the 27-year-old Jun, who was able to kick the habit earlier this year though he remains in the milieu, running an Internet cafe in southeastern Seoul. For others, the addiction has become all-consuming, raising concerns about the health of the millions of gamers in the world's most wired country. The habit has even been deadly: In August, a
Rating:Essay Length: 736 Words / 3 PagesSubmitted: November 14, 2010 -
Video Games and Violence
VIDEO GAMES AND VIOLENCE Tonight on the ten o'clock news, I watched a story about a boy who killed his younger brother as they were playing out parts of the video game Half Life. The two were known in the neighborhood as "Good, friendly and were children that were easy to get along with," said a neighbor. They were acting out parts of the action/adventure game when the younger boy grabbed his dad's loaded gun.
Rating:Essay Length: 363 Words / 2 PagesSubmitted: November 22, 2010 -
What Is the Cause and Effects of Music, Television, and Video Game Violence on Children and Teens in America?
Bradis McGriff Humanities 110 November 27, 2004 Dr. Privateer What is the cause and effects of Music, Television, and Video Game Violence on Children and Teens In America? Introduction Usually when a child or a teenager commits a crime, it is never their fault. When a child or a teenager commits a crime, the responsibility never belongs to the parents either. Instead, when a teenager or a child commits a crime, the first thing that
Rating:Essay Length: 2,954 Words / 12 PagesSubmitted: November 24, 2010 -
Electronic Arts and the Global Video Game Industry
Environmental Analysis Demographic trends Gaming has become an important part of growing up for people who were born in the last 25 years. Approximately 3.9 - 4.7% of total world population (250 to 300 million people) is ÐŽ§very activeÐŽÐ or a ÐŽ§frequentÐŽÐ player of video games or at least owns the necessary equipment. This target group spends five or more hours a week playing video games. The United States is the largest video game market
Rating:Essay Length: 2,080 Words / 9 PagesSubmitted: November 24, 2010 -
Violence in Video Games
WASHINGTON - Playing violent video games like Doom, Wolfenstein 3D or Mortal Kombat can increase a person's aggressive thoughts, feelings and behavior both in laboratory settings and in actual life, according to two studies appearing in the April issue of the American Psychological Association's (APA) Journal of Personality and Social Psychology. Furthermore, violent video games may be more harmful than violent television and movies because they are interactive, very engrossing and require the player to
Rating:Essay Length: 427 Words / 2 PagesSubmitted: November 24, 2010 -
Video Games Violence
Concern about video game violence is not new. There were calls to ban violent games as early as 1976 when Death Race, often acknowledged as the first violent video game, appeared on the market. Of course, the violence in Death Race seems tame in comparison with today's "first person shooters." As technology advances, each generation of violent games became more graphic and extreme. The processing power of video game platforms has increased an astonishing 188
Rating:Essay Length: 2,060 Words / 9 PagesSubmitted: November 25, 2010 -
U.S. Video Game Sales up in 2005, Masking Risks
U.S. retail sales of video game consoles, hand-held devices, games and accessories were up 6 percent to $10.5 billion in 2005, market researchers NPD Group said on Friday. NPD attributed the year-on-year growth to the growing popularity of newer portable gaming devices such as Sony's PlayStation Portable and Nintendo's DS, which helped mask declines in the industry's much larger console business. Console dollar sales were down 3 percent in 2005, while console game dollar
Rating:Essay Length: 310 Words / 2 PagesSubmitted: November 26, 2010 -
Video Game and Interactive Entertainment Industry
Market research firm DFC Intelligence has released its latest forecast for the video game and interactive entertainment industry. The new report forecasts that worldwide sales of traditional PC game, video game and portable game hardware and software are expected to increase from $23.2 billion in 2003 to $31.6 billion in 2009. Last month DFC released a separate report, The Online Game Market 2004, which estimated that the online game market would reach sales of $9.8
Rating:Essay Length: 286 Words / 2 PagesSubmitted: November 26, 2010 -
The Effects of the Video Game IndusTry On Japan
Much in the world today is of Japanese origin. Indeed, Japanese influence can be seen all over the world--on television, in comic books, in video games, in electronics, in the film industry, and even in music. In fact, currently, 60% of all the cartoon shows being broadcast on television the world over are from Japan. (Croal) Indeed "Japanese anime characters have established a substantial base of fans in Europe and North America" (Shuhei). Similarly, the
Rating:Essay Length: 2,332 Words / 10 PagesSubmitted: November 27, 2010 -
Video Games and Violence: Both Sides of the Argument
Background Does playing a video game make you prone to commit real-life violence? This question has been an issue since the very early 90's when violent games like Doom and Wolfenstein were released, but only in the last half a decade or so (mainly since the incident at Columbine, Colorado, 1999 Ð'- when it was revealed that the teenage shooters were avid video game players) has it really come to the majority's attention. The key
Rating:Essay Length: 3,429 Words / 14 PagesSubmitted: November 28, 2010 -
Is There a High Degree of Violence in Video Games
Is There a High Degree of Violence in Video Games? Ever since their conception, video games have contained violence, violence being to cause pain or death onto other beings. From the earliest games to most advanced modern 1st person shooter violence plays an important role in games. Determining that violence is present in video games is easy and the answer is yes. The early games like Wonder Boy and Space Invaders contain violence, the later
Rating:Essay Length: 760 Words / 4 PagesSubmitted: December 2, 2010 -
Video Game Pop Culture Misunderstanding
Video Game Pop Culture Misunderstanding Our society isn't safe for our children anymore because of drugs and alcohol abuse, sex, violence, war, playing video games...Playing video games? This is the last straw; some video games are made the focus of controversy when much better things can be argued over. Well, don't get me wrong, some of these games show horrific acts of and much less to our kids. Also in 1992 "A recent survey
Rating:Essay Length: 1,890 Words / 8 PagesSubmitted: December 3, 2010 -
Violence in Video Games
Violence in Video Games Why do kids want to see the violence in video games? Why do parents let them see the violence? Why do companies make these violent games? Why are some of the most popular video games violent ones? What are some of the ratings that are supposed to protect kids? Today kids seem to prefer games that have blood or violence in them. Most games, other than sports games, are violent games.
Rating:Essay Length: 296 Words / 2 PagesSubmitted: December 4, 2010 -
Career Research Paper: Video Game Design
I was drawn into video game design because I love video games and technology. Playing video games increased my interest in video game design. I already know having an interest in video games and knowledge about computers helps while becoming a video game designer. I hope to gain knowledge about their role in creating a video game, what they do daily, and their income. Video game designers have a unique role in creating a
Rating:Essay Length: 683 Words / 3 PagesSubmitted: December 10, 2010